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		<title>Mine-imator/변경 내역 - 편집 역사</title>
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		<updated>2026-07-21T16:11:32Z</updated>
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		<title>2017년 2월 5일 (일) 12:56에 Maintenance script님의 편집</title>
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				<updated>2017-02-05T12:56:28Z</updated>
		
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&lt;p&gt;&lt;b&gt;새 문서&lt;/b&gt;&lt;/p&gt;&lt;div&gt; * 상위 항목 : [[Mine-imator]]&lt;br /&gt;
[include(틀:문서 가져옴/문단,title=Mine-imator,version=30,paragraph=3)]&lt;br /&gt;
[목차]&lt;br /&gt;
= 1.0.0 이전 버전 =&lt;br /&gt;
 * 0.1: 2012년 8월 출시, 첫 버전으로 기능이 허술하다.&lt;br /&gt;
 * 0.2: 스키메틱 기능이 추가되었다.&lt;br /&gt;
 * 0.5: 드디어 모델에 팔 bend기능이 추가되었다. 이 기능은 모델의 팔 혹은 다리를 굽힐 수 있는 기능으로 애용하도록 하자.&lt;br /&gt;
 * 0.6.2: 2013년 1월 업데이트 되었다.&lt;br /&gt;
 * 0.7 Demo&lt;br /&gt;
= 1.0.0 이후 버전 =&lt;br /&gt;
&lt;br /&gt;
 * 그림자가 추가되었다&lt;br /&gt;
 * 파티클이 추가되었다&lt;br /&gt;
 * --새로운 버그가 추가되었다-- --뭔 소리야--&lt;br /&gt;
== 1.0.0 ==&lt;br /&gt;
2014년 8월 업데이트 되었다. 전체적으로 모든게 갈아엎어졌으며, 불안정한 부분이 많이 있었다.&lt;br /&gt;
 * 인터페이스&lt;br /&gt;
  * 새로운 인터페이스&lt;br /&gt;
  * 특정 행동을 할때마다 안내&lt;br /&gt;
  * 시작 화면에서 최근 불러온 프로젝트가 보여짐&lt;br /&gt;
  * 툴바를 조합대 버튼으로 번경&lt;br /&gt;
  * Workbench now extends to display settings for the newly created object&lt;br /&gt;
  * Animation duration/marker position visible in toolbar&lt;br /&gt;
  * Individual aspect ratio setting for views&lt;br /&gt;
  * Grid setting for views&lt;br /&gt;
  * Wireframe/controls toggle for views&lt;br /&gt;
  * Change project location directly in the new project dialog&lt;br /&gt;
  * Faster transitions of popups&lt;br /&gt;
  * You can now drag popups by clicking anywhere on them&lt;br /&gt;
  * Advanced color settings option added (with HSB/RGB controls)&lt;br /&gt;
  * Copy/paste/reset options for colors and bend&lt;br /&gt;
  * Interface FPS setting added (30 or 60)&lt;br /&gt;
  * Y is now up/down, to switch back, check “Z is up” in settings&lt;br /&gt;
 * 도구&lt;br /&gt;
  * Audio timeline (create keyframes as normally, but specify sound files from the imported resources)&lt;br /&gt;
  * Undo/Redo&lt;br /&gt;
  * Reorder selected objects in the timeline list&lt;br /&gt;
  * Export selected keyframes option (must belong to the same object/character), to import keyframes, press Ctrl+I or the second icon on the toolbar&lt;br /&gt;
  * Auto generate walking animation added back in (fetched from exported keyframes in Other/Loops)&lt;br /&gt;
  * Auto generate running animation&lt;br /&gt;
  * Timeline folder, duplicate, remove and save options moved into timeline&lt;br /&gt;
  * Buttons for copying/cutting/pasting keyframes&lt;br /&gt;
  * Lock timeline (to prevent 3D clicking) and select all keyframes options added&lt;br /&gt;
  * Keyframes can now be copied between objects (given they are compatible enough)&lt;br /&gt;
  * Parent selected objects directly in the timeline list by clicking and dragging&lt;br /&gt;
  * Save project as a new copy&lt;br /&gt;
  * Many new shortcuts (for rendering, selecting all, deleting timelines…)&lt;br /&gt;
  * Time region (right click on timeline bar), only the selected region will be rendered&lt;br /&gt;
  * .jpg support&lt;br /&gt;
 * 렌더링&lt;br /&gt;
  * Ambient occlusion (strength and color can be adjusted in settings)&lt;br /&gt;
  * Texture filtering (AKA mipmapping), can be adjusted on a per-object basis&lt;br /&gt;
  * Watermark (upgrade from Trial to Full to remove it)&lt;br /&gt;
  * Rendering order option added in objects, to fix alpha glitches&lt;br /&gt;
  * Remade video exporting system to support audio and .mpg format&lt;br /&gt;
  * No more complicated codec settings&lt;br /&gt;
  * About 5 times faster video exporting&lt;br /&gt;
  * Decreased video filesize&lt;br /&gt;
  * Hold Escape to cancel video exporting (rather than press a button)&lt;br /&gt;
  * Transparent background option for exported images&lt;br /&gt;
  * AA intensity setting added (or turn off)&lt;br /&gt;
  * Fixed graphical issues with point lights&lt;br /&gt;
 * 배경&lt;br /&gt;
  * You can now use a mapped skybox&lt;br /&gt;
  * Clouds can now be 3D with any texture&lt;br /&gt;
  * Fog fixed for transparent objects&lt;br /&gt;
  * Fog should affect sky option&lt;br /&gt;
  * Fog height option&lt;br /&gt;
 * 캐릭터&lt;br /&gt;
  * 1.8 characters added, 1.9 characters will be added once it releases&lt;br /&gt;
  * Updated skin download feature (now uses new database)&lt;br /&gt;
 * 블럭과 풍경&lt;br /&gt;
  * 1.8 blocks added, 1.9 blocks will be added once it releases&lt;br /&gt;
  * Water and lava is now affected by wind&lt;br /&gt;
  * World importer updated to support new worlds&lt;br /&gt;
 * Items&lt;br /&gt;
  * “Use as sheet” option for item textures&lt;br /&gt;
  * Item generation speeded up dramatically&lt;br /&gt;
 * 입자&lt;br /&gt;
  * Default presets added into the workbench (explosions, smoke, fire…)&lt;br /&gt;
  * Particles are now paused when popups are open&lt;br /&gt;
 * 도형&lt;br /&gt;
  * Texture mapping options&lt;br /&gt;
  * Texture offset options&lt;br /&gt;
  * Option for surfaces to always face camera&lt;br /&gt;
  * “Open” option for cylinders and cones&lt;br /&gt;
  * “Affected by wind” option in objects&lt;br /&gt;
== 1.0.1 ==&lt;br /&gt;
== 1.0.2 ==&lt;br /&gt;
== 1.0.3 ==&lt;br /&gt;
== 1.0.4 ==&lt;br /&gt;
2015년 11월 19일 업데이트 되었으며, 이 버전 부터 64비트 버전이 있다.&lt;br /&gt;
영상 제작중 갑자기 하얘지면서 팅기는 문제가 자주 발생하는데, 모두 선택(컨트롤+A)을 하고 왼쪽 아래에 폴더를 눌러서 하나로 묶고 복제한 다음 원본을 삭제하고 복제한 걸로 작업하면 팅기지 않는다.&lt;br /&gt;
== 1.0.5 ==&lt;br /&gt;
2016년 1월 11일 업데이트 되었으며, 32비트와 64비트 합본이고, 이 버전부터 [[http://www.mineimatorforums.com/index.php?/topic/49821-mine-imator-source-code/|소스 코드]]를 배포하고 있다.[* GameMaker([[게임메이커]]): Studio Standard를 사용하며, 소스코드의 압축파일 안에는 마인크래프트 세계를 마인이메이터로 옮기는 부분이 C#, C++로 작성되어 없다고 한다. 오브젝트는 많지 않지만 '''스크립트는 엄청 많다''' --즉 [[재능 낭비]]--]&lt;br /&gt;
== 1.0.6 ==&lt;br /&gt;
2016년 3월 12일 업데이트 되었으며, 새 동영상 확장자와 블럭, 아이템을 지원한다.&lt;br /&gt;
[[분류:마인크래프트]]&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>	</entry>

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