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		<title>PICA200 - 편집 역사</title>
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		<updated>2026-07-19T03:39:09Z</updated>
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		<id>https://tcatmon.com/w/index.php?title=PICA200&amp;diff=18935&amp;oldid=prev</id>
		<title>2017년 1월 19일 (목) 11:27에 Maintenance script님의 편집</title>
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				<updated>2017-01-19T11:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;새 문서&lt;/b&gt;&lt;/p&gt;&lt;div&gt; [[닌텐도 3DS]]에 탑재된 GPU&lt;br /&gt;
&lt;br /&gt;
제작은 일본 '디지털 미디어 프로패셔널ディジタルメディアプロフェッショナル'&lt;br /&gt;
&lt;br /&gt;
대략적인 스펙은...&lt;br /&gt;
&lt;br /&gt;
Frame buffer: Maximum 4095×4095 pixels &lt;br /&gt;
Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888 &lt;br /&gt;
Vertex program (ARB_vertex_program) &lt;br /&gt;
Render to texture &lt;br /&gt;
mipmap &lt;br /&gt;
Bilinear texture filtering &lt;br /&gt;
Alpha blending &lt;br /&gt;
Full-scene antialiasing (2×2) &lt;br /&gt;
Polygon offset &lt;br /&gt;
8-bit stencil buffer &lt;br /&gt;
24-bit depth buffer &lt;br /&gt;
Single/Double/Triple buffer &lt;br /&gt;
Vertex performance: Maximum 15.3M polygons/sec (at 200MHz) &lt;br /&gt;
Pixel performance: Maximum 800M pixels/sec (at 200MHz)[* 4파이프라인의 경우고 8파이프라인을 채택한 경우는 1600M pixels/sec이다] &lt;br /&gt;
DMP MAESTRO technology&lt;br /&gt;
Per-pixel lighting &lt;br /&gt;
Procedural texture &lt;br /&gt;
Refraction mapping &lt;br /&gt;
Subdivision primitive &lt;br /&gt;
Shadow &lt;br /&gt;
Gaseous object renderin &lt;br /&gt;
&lt;br /&gt;
[youtube(KrGvaZrzMhA,width=560,height=315)]&lt;br /&gt;
&lt;br /&gt;
닌텐도가 [[AMD]], [[NVIDIA]]나 엠베디드 모바일에 많이 쓰이는 [[PowerVR]]제 GPU가 아닌 자국 중소기업의 GPU를 탑재한게 약간의 화제를 불렀다.&lt;/div&gt;</summary>
		<author><name>Maintenance script</name></author>	</entry>

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