목차
- 1 2012년
- 2 2013년
목차 하나 겁나게 기네...
상위 항목 : 에이스 오브 스페이드, 에이스 오브 스페이드/업데이트내역
본 항목은 에이스 오브 스페이드의 업데이트 노트를 확인할 수 있는 곳입니다.
대부분 영문입니다.(...)
1 2012년
1.1 12월 12일 - 발매
에이스 오브 스페이드 1.0버전이 발매되었다.
1.2 12월 19일 - 빌드 1881
1.2.1 크래시 / 프리즈
- Zombie mode servers no longer result in a blue or grey screen on joining
- Zombie Mode no longer results in the game crashing during the loading screen.
- Various mid game crashes have been resolved.
- Crashes whilst choosing class have been resolved.
- Various game loading crashes have been resolved.
- Various map change crashes have been resolved.
- Temporary fix for crashes caused by special characters in Steam names.
1.2.2 밸런스 / 게임플레이
- Additional tweaks to Jetpack balancing.
- Crates can no longer be completely hidden by placing blocks inside them.
- Additional balancing to death and gravestone explosion damage.
- Respawn timer extended to allow for class change without a point penalty
- Balancing to the number of blocks a player spawns with.
- Balancing to character movement speeds
- Increased aim speed for Rocketeer’s turret.
- Balancing world block health and prefab block health
- Soldier body health is slightly lower
- Engineer non-jetpack jump height is lower
- Dynamite has had multiple balancing changes
- Super spade has received multiple balancing changes
- Rocket Launcher has received multiple balancing changes
- Sniper rifle damage increased, ammo increased and recoil removed
1.2.3 유저 인터페이스
- Improvements to the server select page to help players better identify servers, and choose the server that will provide the best performance for their location.
- Various text corrections.
- Various fixes to font sizes.
- Improvements to control settings menu.
1.2.4 그래픽 / HUD
- Colour of the sea is no longer changed by crouching.
- Diamond carrier’s view is no longer obstructed by diamond icon.
- Graphical fix to game loading screen when maximising window.
- Game resolution is no longer reset after reloading the game.
1.2.5 Misc.
- Taskbar icon now matches the client icon.
- Improved detection for achievement awards.
1.2.6 언어
- 독일어
- 여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트)
- 프랑스어
- 여러가지 번역 오류 수정. (도전과제, 메뉴, 게임 내 텍스트)
- 이탈리아어
- 여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트)
- 스페인어
- 여러가지 번역 오류 수정. (메뉴, 게임 내 텍스트)
1.3 12월 21일 - 빌드 1975
Winter Content Pack
- A stack of FREE content is up for grabs in our brand new Winter pack update - the debut of the classic Capture the Intel game mode, a brand new weapon, the Snow Cannon and 4 new maps, including Heisville, the hugely popular World War 2 map from 0.75, created by the Ace of Spades map-making competition winner, SIMOX, which was voted for by the Ace of Spades community.
- New Map: Castle Wars is inspired by RuneScape's minigame namesake.
- New Map: Heisville is World War 2 mayhem created and chosen by the community.
- New Map: Block Ness is a lake, a frozen monster, a host of possible tactics.
- New Map: Arctic Base is unleash a Cold War, literally.
- New Map: Double Dragon is because one dragon just isn’t enough.
- New Game Mode: Capture the Intel is CTF Ace of Spades style
- New Weapon: Snow Cannon is A winter themed weapon that fires snow blocks.
1.3.1 수정, 추가적인 것들
- Servers
- Addition of Australian servers - Please note the server tab has been added, but it will take a little longer before the servers start to populate in the list.
1.3.2 크래시 / 프리즈
- Crashes due to running the game in translated versions have been fixed.
- Crashes relating to spectator mode have been fixed.
1.3.3 밸런스 / 게임플레이
- The Rocket Launcher has received some balancing tweaks.
- The Jetpack has received additional balancing.
- The SMG has been rebalanced.
- The Shotgun has been rebalanced.
- The Sniper Rifle's scope now has improved zoom.
- The Sniper Rifle has been tweaked to reintroduce recoil.
- The Pistol now has a reticule in and out of aim.
- Fix for Grenade damage.
- Ammo amount for the Drill Gun and Dynamite has been tweaked.
- Melee damage is more consistent.
- Knockback from explosions has been tweaked.
- Land Mine has received some balancing tweaks.
- The Rocketeer's walk speed has received a slight increase.
1.3.4 그래픽 / HUD
- New Gravestone model introduced
1.3.5 게임 번역
•Addition of Polish, Mexican Spanish, Turkish, Russian, Brazilian Portuguese translated versions.
2 2013년
2.1 2013년 1월 11일 - 빌드 2055
2.1.1 서버
- 렉 감소
2.1.2 크래시 / 프리즈
- Destroying large structures no longer crashes the game
- Significant number of fixes to crashes occurring in game, and during loading
- Resolved desync between client and server, which in turn has fixed multiple other gameplay issues
2.1.3 밸런스 / 게임플레이
- Improvement to the range of the Snow Blower
- Increase to the range of the Sniper Rifle
- Decreased RPG's damage to players and landscape
- Decreased RPG's knockback on players
- Increased RPG's splash damage
- Landmines now explode when buried
- General minor balancing for the Shotgun
- Rocket Turret's countdown timer is no longer visible beyond approximately a 20 block radius
- Timers for Dynamite & Rocket Turrets are no longer visible to the opposite team
- Players can no longer be trapped inside blocks placed by other players
- Synchronised hit splash effect and audio feedback when successfully shooting players
- Unintentional voice chat function has been disabled
- Choosing 'Quick Match' or 'Ranked Match' now provides a searching message to reassure players that the mode is loading
2.1.4 그래픽 / HUD
- Graphical optimisation to Flare Block lighting
- In game text improved
- Shader based performance improvements
2.2 2013년 1월 18일 - 빌드 2089
2.2.1 크래시 / 프리즈
- Further fixes for crashes that occur during gameplay and loading screens
- A fix for incompatibility with AVG has been added.
- Improvements to how the game now handles destruction of large objects
- Fixed a crash related toclicking the Ranked Match button on the main menu
2.2.2 밸런스 / 게임플레이
- When Zombies are killed they no longer spawn where they die
- Some improvements to map specific spawn points
- The player can no longer move faster by jumping or falling when carrying game mode objectives
- Improvements to placement of individual blocks
- Further improvements to Constructs to prevent players from becoming trapped
- Sniper Rifle fix for accuracy at distance
- Land Mines can now be destroyed by direct weapon fire
2.2.3 그래픽 / HUD
- Following requests from the community the reticule now adds a visual indication when you hit someone (turns red briefly)
- Additional graphics settings have been added to the settings menu
- Some improvements to ATI graphics card compatibility
- On the choose match screen the correct minimap is now shown for Double Dragon
2.2.4 유저 인터페이스
- Minor improvements to menu screens
2.2.5 언어
- 독일어
- 메뉴의 텍스트 개선
- 프랑스어
- 메뉴의 텍스트 개선
- 스페인어
- 메뉴의 텍스트 개선
- 러시아어
- 메뉴의 텍스트 개선
- 이탈리아어
- 메뉴의 텍스트 개선
- 폴란드어
- 메뉴의 텍스트 개선
2.3 2013년 1월 24일 - 빌드 컨텐츠 218
2.3.1 클래식 모드
- Classic Capture the flag including the following features:
- Command Post (CP) as the drop point for intel and replenishing health & ammo
- Player can shoot and dig whilst carrying intel
2.3.1.1 클래식 모드의 캐릭터는 이러한 무기를 사용합니다
- Spade
- Rifle
- Grenade
2.3.1.2 클래식 모드 전용 5개의 새로운 맵
- WW1
- Crossroads
- To The Bridge
- Trenches
- Winter Valley
- Hiesville has thawed out
2.3.2 기본 게임
- All classes have visited the quartermaster and received some different weapons designed for differing game-play styles.
- The Markman now has a choice of a bolt action rifle or a semi-automatic rifle as well as a new combat knife
- Miners have two shottys, a pump action or a double barrel version.
- Rocketeer’s Jetpack now has glide and jump variants.
- Commandos now rock a powerful one-shot RPG or less powerful triple barrel RPG, a combat knife option and an anti-personnel grenade option.
- Timer for the Rocketeer’s Rocket Turret has been increased by 50%
- The Marksman has been hanging out with some engineers and has learnt to build a sniper tower using his constructs.
- Changes to existing constructs for other classes.
2.3.3 일반
- All equipment has had starting ammo reduced, further ammo can be collected from crates
- Balancing tweaks to a number of weapons
- Fixes to multiple crash bugs
- Balancing changes made to Multi-hill game mode
- Players now take damage when falling into water
- Movement speed in water has been reduced
- Zombie Mode – It takes additional time for the zombies to be picked which allows players more time to enter match and select class.
- Attempting to sprint while in scoped view will cause the player to leave scoped view
- Issue that caused two music track to play at the same time on the main menu has been fixed
- Holding the mouse over start button whilst map is loading no longer causes the player be to able to click start
- A number of text bleeds in languages other than English have been resolved
2.4 2013년 2월 1일 - 빌드 2157
2.4.1 클래식 모드
- Weapon inventory is always horizontally centered on screen
- Intel is now waterproof and floats on water
- Player is unable to use spade whilst sprinting
- Reticule is no longer displayed in aimed mode
2.4.2 기본 게임
- Picking up an ammo crate always correctly updates player’s ammo count
- Change Class icon does not show any more when players try to change their team
- Score is now locked when scoreboard appears
- Multi Hill: 4 figure team scores are displayed correctly
- Prefab placement method optimised
- Flare block tool can always be selected on choose class menu
2.4.3 맵
- Bran Castle: Removed from Multi Hill rotation
- WW1: White floating block removed from map
- To the Bridge: One spawn point has been moved to avoid spawning on top of a building.
2.4.4 무기
- All weapons: reticule no longer changes color if no damage has been done
2.4.5 그래픽
- Ambient Occlusion displays correctly on low and medium graphics settings
- Correct Skydome now displays in Winter Valley
- OpenGL 1.5 shader setting added to Graphics Tab of the Settings Menu
- Tweaks to optimization for some some low end systems
2.4.6 일반
- Digging sound effects are now correctly played
- Further fixes to client/server desync issues
- Fixes for some crashes on game loading screen
- Fixes to players falling out of the map
- Fixes to clients loading into the incorrect map
- Fixes for matches not ending when winning score is reached
2.5 2013년 2월 8일 - 빌드 2180
2.5.1 크래시 / 프리즈
- Improvements have been made to client and server synchronisation.
- Some stability changes have been made to stop some crashes.
2.5.2 밸런스 / 게임플레이
- Diamond Mine messaging changed to avoid repeatedly displaying the same message.
- Rocketeer has been given the pickaxe as an option on the Choose Class screen.
- CTF now has a score limit is now 5 rather than 50
- CTF captures are worth 1 point now instead of 10
- The mysterious sound of placing a block no longer happens when you don't have any blocks to place
- The achievement “Dead Drop” now unlocks correctly
- Reticule no longer turns red when hitting a friendly character.
- Reticule no longer turns red when firing at the area of a dead character.
- Rocket Turret now explodes when it has fired 10 rockets rather than when it has run out of time.
2.6 그래픽 / HUD =
- Winter Valley skybox has been better aligned with sea level.
- Class icons added to in game scoreboard.
- Names and icons turn red on the in game scoreboard if the player has been killed.
- Multiple ammo boxes will no longer spawn on the same point at the same time.
- Flare blocks correctly displayed when placed on water.
- Improvements to indicator showing whether a block can be placed or not.
- Tilde key function has been removed
- Lighting is correctly removed when a Flare Block is destroyed
2.6.1 유저 인터페이스
- The clickable area to sort by Ping on the Choose Match Menu has been expanded to cover the whole of the word
- All buttons in the menus increase in brightness when the mouse hovers over.
2.6.2 언어
- French
- Spelling mistake in French version, “Soyez le dernier joueur Ã♤ poser une bombe avec succès, puis remportez la manche.” is now fixed
2.6.3 클래식 모드
- Player is now able to sprint at the right speed after capturing the intel - not while you are holding it.
- The CP is now double-sided. If a player camps inside the player will not be able to see out. Sneaky spawn campers!
- CTF now has a score limit is now 5 rather than 50
- CTF captures are worth 1 point now instead of 10
2.7 2013년 2월 14일 - 빌드 2336
St. Valentines’s Day Massacre DLC Pack :
- 게임 매뉴에 새로운 배경 추가
2.7.1 새로운 클래스 캐릭터 '갱스터'
- 4 randomly chosen skins for each gangster
- 2 boss skins for VIP Mode
2.7.2 새로운 무기 (갱스터 클래스)
- 토미 건
- 스넙-노즈 피스톨
- 몰로토브 칵테일
- 크로우바[1]
2.7.3 새로운 맵
- City of Chicago
- Alcatraz
2.7.4 새로운 게임 모드
- VIP:
- - Each team must protect their VIPs and kill the enemy VIP
- - Players health slowly starts decreasing after their VIP died
- VIP marked with a crown on the map
- 영토 분쟁:
- - Occupy territories and stop enemy players to take territories back 7 hills can be occupied; each area marked with a letter from A to G
- - After 5 seconds, players receive different amount of points, depends on how many hills they claimed already (points increasing by 5 points per hill)
2.7.5 기본 게임
- New Maps for Standard Game Modes:
- Tokyo Neon: Capture the Flag, Demolition Mode, TDM, Zombie BONUS MAP
- Ancient Egypt: Diamond Mine, Multi-Hill, TDM, Zombie AS VOTED FOR BY THE COMMUNITY
2.8 2013년 3월 1일 - 빌드 2414
2.8.1 그래픽
- Bullets no longer appear to pass through walls
- Mafia DLC skin is now the default game launch background image
2.9 = DLC
- Spawning fixes for Territory Control game mode; Players are now less likely to spawn on roof tops
- Timer now displays correctly in VIP mode
- Players no longer spawn in contested areas in Territory Control game mode
- VIP kill cam lets you scroll through and follow your remaining team mates on-screen in game once you have been killed and doesn’t just focus on where you were killed
2.9.1 오디오
- The Molotov Cocktail now has its own sound effect instead of using the grenade sound effect
- Main Menu music no longer plays while you are in game
2.9.2 일반
- Zombie Class information has been moved to the right hand side of the screen
- Internet network servers now only refresh once rather than repeatedly refresh
- A message is displayed on screen when a players has joined or leaves the game
- Memory leak has been fixed, this should cause fewer crashes
- New achievements added
- Map loading progress bar now moves more smoothly rather than jumping, showing that the map is loading and sends map data quicker
- The game servers network defaults to the Internet tab rather than the Favourites tab
- New spawns points and crate drops have been added to the Arctic Base map.
- Spawns points and crate drops have been updated on the Lunar Base map.
2.9.3 언어
- Fixed all non-translated text
2.9.4 게임플레이
- Rocketeers can now pick up ammo crates even when they have full ammo, but fuel is low, to refill the fuel bar
- Desync issues fixed, players are no longer able to pass through solid blocks
2.9.5 무기
- Detonation time of an antipersonnel grenade doesn’t change, whether it has been thrown or not
- Grenades no longer clip through the floor, they appear on the ground instead
2.9.6 연결성
- A conceivable fix for connection-breaking server issues
2.10 2013년 3월 19일 - 빌드 2523
2.10.1 크래시 / 프리즈
- Fixed various de-sync & connection issues
- Improved compatibility for lower end machines
2.10.2 밸런스 / 게임플레이
- Players can now play Dynamite, Turrets, and Landmines on the Flare Block Prefab
- DLC Fix for being able to throw Molotov Cocktails by pressing shift rather than releasing the mouse button
- You can no longer bury one of the health crates on Arctic Base
- Landmines now also detonate when buried 2 blocks deep
- It now takes 2 headshots to kill the Miner with the Rifle
- Friendly dynamite timer is no longer visible through the whole map
- If a player changes to spectator mode after the zombie virus has been detected, and then rejoins the game they will become infected
- Updated zombie spawn areas on Double Dragon
- While chatting as a spectator the screen will lock to a 'chat mode' after pressing the mapped chat button
- Added additional crate spawn points to Arctic Base and to Lunar Base
2.10.3 그래픽 / HUD
- Grenades no longer clip through blocks
- DLC More realistic model for Tommy Gun when in aim mode
- Miner's hat is team coloured instead of having black lines on it
- Resolution no longer resets back to default settings (800x600) after restarting the game
- Minimap and timer now displays in spectator mode
- Reintroduced the hide HUD option that can be mapped from the controls settings menu
2.10.4 유저 인터페이스
- Grammar corrections across all languages
- Reduced text sizes to fit UI across various languages
- Fixed map rotation in server browser to match with the in game map
- Main Menu button has been removed from the 'Choose Match' screen and from Map Loading screen
- The Mayan Jungle map on the choose server menu now has a blue river rather than a black one
2.10.5 클래식 모드
- The spade now takes two hits to break blocks using the left mouse button function.
- Using the spade's right mouse button function no longer collects blocks
- Falling damage has been increased
- When aiming with the Rifle the centre of the reticule has been moved from the middle of the red dot, to the top edge.
- Updated spawn areas on Hiesville
2.11 2013년 3월 28일 - 빌드 2652
2.11.1 새로운 맵
- The Colosseum
- The Great Wall
- Atlantis
- Frontier
- Invasion
- Classic Gen
2.11.2 새로운 게임 모드
2.11.3 메뉴
- Improved Main Menu background
- Loading Bar Bullets now have improved visibility
2.11.4 그래픽
- Improved sky boxes are now available on many maps
- Laser Sight added to Sniper Rifles
2.11.5 HUD
- Improved Timer Design
- Entity Icons on the Mini Map are now white instead of black
- Added building health percentage indicators in Demolition Mode
- Added numeric value to health bar
- Added current class icon to health bar
- Classic:
- Reduced block auto climb speed
2.11.6 게임플레이
- Added Block Colour Picker for Standard Blocks and Prefabs. (Press E or Right Click)
- Improved Scoring System
- Reduced Triple Barrel RPG knockback on team members
- Increased Falling Damage
- Weapon swaps automatically when current weapon is out of ammo
- Spectators can now rejoin their previous team regardless of team balancing
2.11.7 일반
- Improved Textures for Health, Ammo, and Block Crates
- Players can now vote for the next map before the end of the round
- Added Chat Profanity Filter
- Idle players are kicked from the server automatically
- Players can now receive Domination and Revenge status against other players
- Added Multi-Kill notifications
- Improved block placement messaging (Block Not Attached, Block Too Far Away etc)
- Window resolution is now saved between sessions when using Windowed Mode.
2.11.8 사운드
- Added new ambient sound effect for Mayan Jungle Map
2.11.9 Misc
- Other Minor Client & Server Optimisations
2.11.10 클래식
- Minimap entity icons show a height indicator pointing up/down accordingly.
- Players can now dig more blocks at a time using RMB with the spade. Destroyed blocks are not added to the players total block count
- Bottom layer of the world is now indestructible
- Players can no longer build on the water
- Increased spawn protection to 3 seconds
- Prevented player names from displaying through blocks
- Grenade damage can no longer pass through walls
- Fixed inconsistencies with Grenade throwing range
2.11.11 알려진 문제들
- Rocket Jumping no longer functions correctly due to balancing changes made for this build. Will be fixed in future version.
2.12 2013년 5월 14일 - 빌드 3067
컨텐츠 업데이트
2.12.1 메인 메뉴
- 새로운 메인 메뉴의 레이아웃 추가
- 새로운 메뉴 추가 : 랭크 매치, 커스텀 매치, 플레이어 프로필, 튜토리얼, 도전과제, 점수판, 크레딧
- 퀵 매치와 "Choose Match" 제거
2.12.2 점수 시스템
- 점수판 (플랫폼 아이콘): 전체, 로컬 그리고 친구들의 스탯을 보여줍니다. 일반 게임과 다른 게임 모드로 나뉘어서요.
- 플레이어 프로필 : 개인적인 스탯과 랭크를 보여줍니다. 게임모드 - 클래스 - 장비 순으로 말이에요.
- 플레이어의 게임 점수는 이제 게임 내의 HUD에서도 표시됩니다.
- 게임이 끝나고 난 뒤의 점수 화면을 업그레이드했습니다.
2.12.3 랭크 매치
- 이제 여러분은 랭크 매치를 플레이할 때 여러분의 랭크와 스코어에 따라 미리 정해진 게임 모드를 플레이할 수 있습니다.
2.12.4 커스텀 매치
- 이제 여러분은 여러분 스스로 게임의 룰 등을 설정할 수 있습니다.
- 여러분은 커스텀 로비에서 다른 플레이어들과 채팅하실 수도 있습니다.
- 여러분은 또한 여러분의 스팀 친구들과 같이 게임에 참가하실 수도 있습니다.
- 로비에서 팀을 정할 수 있습니다.
- 게임 설정 :
- 공개 / 비공개 (초대, 친구들만, 전체 공개)
- 모드 (모든 게임 모드 설정 가능)
- 최대 플레이어 수 (2-24)
- 경기의 길이 (5-90)
- 맵 (일반 맵, 클래식 전용 맵, DLC(마피아) 전용 맵)
- 게임 방식 (특정 클래스 허용/비허용, 특정 무기 허용/비허용, 게임 방식 변경, 일반적인 게임의 특징 변경)
2.12.5 오류 해결 & 게임 수정
2.12.5.1 그래픽
- 맵과 모드, 점수를 보여주는 새로운 로딩 스크린
- 일반적인 HUD 수정
- 폭탄에 연기 애니메이션 추가 (폭파 모드)
2.12.5.2 클래스
- 로켓티어를 엔지니어로 변경
- 각각의 클래스들의 체력 변경
- 코만도 : RPG를 보조무기 탭으로 내렸습니다. 피스톨과 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다.
- 마크스맨 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다. 스나이퍼 라이플은 볼트-액션 라이플로 재명명되었습니다. 라이플은 반자동 라이플로 재명명되었구요. 또 지뢰의 최대 소지 개수를 5개로 늘렸습니다.
- 엔지니어 : 삽과 블럭 캐논을 제거했습니다. 엔지니어의 제트팩(느려도 너무 느린 그대)을 추가했습니다. 새로운 PreFab을 추가했습니다.
- 마이너 : 블럭 캐논을 제거하고 새로운 Prefab을 추가했습니다.
2.12.5.3 무기
- 눈 발사기 : 크리스마스 디자인을 제거하고 블럭 캐논으로 이름을 다시 지었습니다. 엔지니어 전용 무기로요.
- 나이프 : 빠른 이동 가능
- 클래식 CTF 선택창에 SMG와 샷건을 추가했습니다.
2.12.5.4 보트킥
- 이제 플레이어들은 K 키를 누름으로써 다른 플레이어들을 강퇴할 수 있습니다.
2.12.5.5 게임플레이 =
- 블럭 라인의 길이 제한을 제거했습니다.
- 이제 폭파 모드는 50포인트를 달성하면 게임을 이기게 됩니다.
- 클래식 모드의 기본적인 게임 시간은 90분으로 설정되었습니다.
2.12.5.6 사운드
- 다이아몬드가 사라지는 소리를 추가했습니다.
- 근접무기가 물을 쳤을 때 들리는 새로운 소리를 추가했습니다.
2.12.5.7 버그
- 우리는 전체적인 버그를 수정했고, 이것이 여러분들의 더 원활한 게이밍이 되기를 희망합니다.
- ↑ 다른 이름으로 쇠지레, 노루발못뽑기, 그리고, 고든형님이 애용하시는 빠루