- 닌텐도 3DS에 탑재된 GPU
제작은 일본 '디지털 미디어 프로패셔널ディジタルメディアプロフェッショナル'
대략적인 스펙은...
Frame buffer: Maximum 4095×4095 pixels
Pixel format: RGBA4444, RGB565, RGBA5551, RGBA8888
Vertex program (ARB_vertex_program)
Render to texture
mipmap
Bilinear texture filtering
Alpha blending
Full-scene antialiasing (2×2)
Polygon offset
8-bit stencil buffer
24-bit depth buffer
Single/Double/Triple buffer
Vertex performance: Maximum 15.3M polygons/sec (at 200MHz)
Pixel performance: Maximum 800M pixels/sec (at 200MHz)[1]
DMP MAESTRO technology
Per-pixel lighting
Procedural texture
Refraction mapping
Subdivision primitive
Shadow
Gaseous object renderin
- ↑ 4파이프라인의 경우고 8파이프라인을 채택한 경우는 1600M pixels/sec이다